GTA V Comes to PC Next Week - Rockstar Explains What PC Players Can Expect
GTA 5 Comes to PC Next Week – Rockstar Explains What PC Players Can Expect
K Theft Auto Five makes its way to the PC side by side week, after a very long development time. Apart from the visual enhancements Rockstar provides an extremely detailed fix of options and the Rockstar editor.
Gamespot, spoke with the team at Rockstar Northward, to learn more about the PC version of GTA V. Answering the questions are Phil Hooker (manager of technology), Klaas Schilstra (manager of engineering), Adam Fowler (technical director), John Macpherson (atomic number 82 gameplay designer, Rockstar Toronto), and Alex Hadjadj (technical director: graphics).
In response to what areas were the focus for the PC version of GTA V, Rockstar explained.
Rockstar N: Our focus was to make the game run well on a wide range of hardware so that every bit many people could experience the game as possible. In order to do that we spent a lot of time working on making various different aspects of the game scalable and attainable to the player. There are over 25 parameters y'all tin can tweak that can optimize graphics and performance. The game will automatically optimize the settings for your hardware when you offset showtime information technology up, just yous have a great deal of freedom.
The Rockstar editor is another huge improver that required opening upwards large parts of the game for manipulation by the player, and separate from that nosotros had to pay specific attention to keyboard and mouse controls beyond all of the diverse gameplay mechanics and also to making everything play and feel correct at 60fps.
The team was asked what other aspects apart from the obvious graphical upgrade did the PC enable to heighten,
Alex Hadjadj: It really comes down to the overall experience and the customizability we are offer the player. The most hitting aspect is the power to run the game at threescore frames per 2nd, and to view the game in 4k resolution. Other improvements are more subtle--the add-on of the population density slider means players can alter the traffic population of the city. Likewise, when pushing settings at the loftier terminate, a lot of the effects in the game, like reflections, skins or depth of field are more than subtle and realistic than on console versions.
Gamespot asks why there was such a large focus on providing a 4K 60fps experience since only a small percentage of gamers play at that resolution.
We want to deliver something for all different kinds of PC players, from those with modest rigs right up to the hard core who immerse themselves in really high cease systems. It is a fun challenge for us and information technology is well worth it as the game looks absolutely stunning.
In response to what players expect from a game that'due south different from console gamers expectations, Rockstar answers.
PC players want the freedom to set their game up in a way that maximizes the opportunities their organisation provides, then the main thing we have focused on is flexibility, with a lot of graphical and control options so people tin can customise the game and play it every bit they want.
Gamespot asks for more details on the Rockstar editor available with the PC version of GTA V.
John Macpherson: The Rockstar editor in GTA V is a massive expansion from the video editor we had in GTA 4. The GTA customs is incredibly artistic and we wanted to give them a much more avant-garde set of tools to work with. With the Rockstar editor in GTA V, players tin capture and manipulate game footage at volition.
We've increased the number of options available and then that players can manipulate moving-picture show speed, depth of field, different kinds of camera positioning and the various blends between them, filters, and more. We have also expanded the ways that players tin manipulate sound on their movies. Within the editor, players can add and edit multiple radio tracks to a single video, choosing from the huge range of score composed for the game every bit well select songs from the GTA Five soundtrack and even in-game advertisements.
On top of all these additions to the editor is director fashion. This gives players the opportunity to play and tape their own scenes using whatever actor from GTA V including story and Heist crew characters, people on the street and even animals. As y'all play through the GTA V story, more than and more than character options will open up for you lot to use. You can besides get them to speak specific lines of dialog or perform contextual actions, opening the door for amazing possibilities. You volition as well accept command over details like time of day and conditions, "Wanted" status and pedestrian density. Some of the classic cheats volition open up too, bringing a ton of cinematic possibilities.
In one case you're finished, you can at present share your videos directly to YouTube, and we volition be working to support community creations through events and contests.
GTA V DLC/updates to be released simultaneously across PC and console, as Rockstar clarifies.
Nosotros plan to deliver updates to PC and consoles simultaneously. In that location can be occasional variations in timing based on specifics from i console to another but PC volition not be on a carve up timetable to other platforms.
The team is asked why it takes so long after the consoles release for Rockstar to release their GTA games on PC, and whether they strive towards a simultaneous release for the hereafter.
It comes down to bandwidth. We want each version of the game to be the best it can possibly exist, and that means having the core members of the original GTA 5 team working closely with the best PC developers from across all Rockstar studios--the same crew that did neat piece of work on the PC versions of Max Payne iii, L.A. Noire and GTA IV. Essentially, a large portion of the team that worked on GTA V for PS3 and Xbox 360 also worked on the PS4 and Xbox 1 versions and all of the GTA Online content, including Heists. Since the new generation panel versions and the PC version share similar compages, the squad also continued to work on the PC version. With each version adding features and requiring the focus of the same key people, that takes time. Even so, the result is a PC version that draws from a huge pool of cognition inside the team to deliver a game of the highest possible quality in every way. We're really excited for people to play GTA V on PC, it is the ultimate version of an amazing game.
Since GTA V has made such a big bear upon with the beginning person way, are at that place any VR plans now that the game is on PC?
VR is an exciting technology but nosotros don't have whatever plans to back up it right now. We volition however, be supporting 3D from day one.
In response as to what keeps them interested after v+ years of evolution for GTA Five, the team responds.
We released GTA V on PS3 and Xbox 360 18 months ago and since then we have extended GTA Online multiple times, released builds on PS4 and Xbox One and are about to release the PC version. If we had been doing straight ports of GTA V, I don't retrieve it would have been equally much fun for the teams. But in the last 18 months with each release we have been calculation major new content and features. Offset person changed how we viewed the game. Heists was a major new online component. I'grand really excited to see what the GTA community can do with the Rockstar editor. And with each release the visual await of the game has improved drastically, y'all can't not become excited when you see the game running on a 4k screen at 60fps.
Regarding the modding support that we'll be available for GTA V, considering how big it was for GTA Iv, Rockstar explains.
Since GTA Online has such a massive and vibrant customs, our principal focus is making sure that goose egg detracts from that experience or has a negative impact on the overall community of players.
GTA V releases on April xiv 2022 for the PC. Exist certain to check out our previous coverage for more information virtually the game, here and hither.
Source: Gamespot
Source: https://wccftech.com/gta-pc-week-rockstar-explains-pc-players-expect/
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